For the uninitiated, MMORPG stands for Massively Multiplayer
Online Role Playing Game. The basic premise of these epic online
games is that players from around the world converge on servers
to do battle against computer driven opponents and often each
other. Each server can hold on average up to 5,000 players at a
time. It is then no wonder that these servers become home to a
unique subculture of players who eat, sleep and breathe these
fantasy worlds - sometimes to the detriment of everything else
in their life. Countless News articles tell of players whom have
forsaken family, friends, jobs and sometimes even their own
lives to continue to play. Big companies continue to make money
while people's lives are turned upside down by the constant
attention that these types of games demand of their players. So
what keeps players coming back every day and why do they pay for
the privilege?
As an ex-MMORPG enthusiast I can tell you that the hooks for
players are many and varied. For the casual player the level
increase and the character statistic boosts associated are your
first traps. Knowing that you are only a few hours away from
being better at fighting the monsters that haunt your online
existence is a very good reason to keep playing. Who wouldn't
want to be 10 points stronger for only a few hours work? The
problem with this is that the games designers are always one
step ahead of you. Now that you can easily kill the monsters you
were struggling with only moments before you leveled up, they
are worth virtually no experience points. This means that in
order to get to your next level, you will have to go out and
find some harder monsters to kill. To someone on the outside of
the trap, it is painfully obvious what is happening here - you
really haven't progressed at all. Then why do people keep
playing?
Equipment drops. While you are fighting those creatures to get
more experience points to go up levels to fight more monsters,
they have a chance to drop useful equipment each time you kill
them. Unlike the leveling process which is very linear, good
equipment can drop at any time but quite often doesn't. It seems
that no matter what equipment drops, there will always be
something bigger or better that the player is waiting for.
Again, the onlooker can see that this is nothing more than a
form of gambling. Granted the cost is only slight in real dollar
terms, but the players' time is the commodity that is spent in
this transaction.
The combination of gaining new levels and waiting for equipment
to drop can keep a player occupied for weeks on end. So what
happens when the player realizes that this is going on and
decides that they might be better off doing something a little
more productive with their time? The games designers are hoping
by this stage that players have made friends in the virtual
world with whom they can chat and share their experiences. This
makes leaving the game all the more difficult as other people
may have grown to rely on the unique skills a certain player can
bring to the game. Peer pressure is as alive in MMORPG players
as it was in the schoolyard and this can be one of the biggest
factors for people to keep playing. When players are in the game
for more than a few months they are highly unlikely to give it
up due to a combination of all these hooks. Just like anything
else that comes with the risk of addiction; this does not affect
the entire gaming population. It is also something that I think
we can't just ignore anymore. There are so many similarities
between an MMORPG and any other type of addiction that it's hard
not to become quite worried about people who are caught in this
particular trap. You wouldn't want any of your friends or family
to have an uncontrollable problem with alcohol, drugs or
gambling, yet we tend to see no immediate harm in someone
playing a computer game to excess. With the influx of new
players to this genre I think our attitude will have to change
towards the ever growing problem of digital addictions before we
start to loose too many good people to it.
About the author:
http:// www.m6.net Brendon Kirk is a creative writer working at
M6.Net: 'The web-hosting company for humans.' M6.Net is working
hard to help humanity experience the power and freedom to
develop their own part of the Internet, to share their
information and connect with anyone, anywhere, anytime.